Achraf SaadUnreal Engine Engineer
Achraf Saad

Unreal Engine 5 · Gameplay & Multiplayer

I build UE5 gameplay and multiplayer systems.

I work in Unreal Engine 5 on gameplay systems, GAS, character feel, AnimBP, and multiplayer. Mostly long-term contract work with teams building real games.

100%

Job Success

2,400+

Upwork Hours

7+ yrs

UE Experience

12+ mo

Longest Contract

Unreal Engine 5C++BlueprintGASOnline SubsystemEOSDedicated ServerAnimBPMASSMotion Matching
01

Services

What I work on.

Gameplay frameworks, multiplayer, character systems, and the architecture that keeps production moving.

01

Gameplay Frameworks

Modular C++ and Blueprint architecture built to evolve. Components, clean interfaces, designer-friendly workflows.

02

GAS & Abilities

Predicted ability activation, server authority, effect stacking, and extensible ability sets that scale with production.

03

Multiplayer & Netcode

Replication, relevancy, prediction, dedicated servers, EOS integration. Systems that hold up under real latency.

04

Character Feel

Movement, layered abilities, Animation Blueprints, montage sync, and motion-driven exploration that feels responsive.

05

Performance & MASS

World streaming budgets, draw call management, entity scaling, and profiling-driven optimization for large scenes.

06

Early-Stage Foundation

Technical direction when architecture is still being shaped. The decisions that save you from a rewrite later.

02

Technical demonstrations

Work samples.

UE5 gameplay, netcode, animation, performance. Click to expand.

03

Process

Clear scope. Clean delivery.

How I typically work with teams, from first brief to integrated systems in your project.

01

Scope & Discovery

Short call or async brief. We define the problem, constraints, and what success looks like.

02

Milestone Proposal

Fixed-scope milestones aligned to complexity. Clear deliverables before work begins.

03

Build & Integrate

Hands-on implementation in your project. Regular check-ins, clean commits, designer-friendly delivery.

04

Handoff & Extend

Documentation, knowledge transfer, and optional follow-on milestones as your project grows.

Get in touch

Let's talk about your project.

UE5 gameplay, GAS, multiplayer, or early-stage technical direction. Reach out with a brief or GDD.